Brandon Swan
Brandon Swan
Realtime VFX / Illustration / 3D
Savannah, United States

About

Experienced Realtime VFX artist at Undertone FX where I've worked on Scavengers, Heroish, Star Wars Jedi : Survivor, and Diablo IV! Outside of my work as a VFX artist, I own Halseo along with two business partners, where I was the Creative Director on our first title Battery Jam, which released on PC and Nintendo Switch in 2018, and have a background in illustration and concept art.

Savannah College of Art and Design - BFA in Game Art and Design - 2016

Resume PDF

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Skills

Realtime VFXVFX3D ModelingDigital PaintingDigital SculptingGame Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Undertone FX (Contracted through Blizzard Entertainment)
    • Video Game
      Star Wars Jedi : Survivor
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Undertone FX (Contracted through Respawn Entertainment)
    • Video Game
      Heroish
    • Year
      2022
    • Role
      VFX Artist
    • Company
      Undertone FX (Contracted through Sunblink)
    • Video Game
      Scavengers
    • Year
      2021
    • Role
      VFX Artist
    • Company
      Undertone FX (Contracted through Midwinter Entertainment)
    • Video Game
      Battery Jam
    • Year
      2018
    • Role
      Creative Director and Concept Artist
    • Company
      Halseo
    • Video Game
      Dropzone
    • Year
      2017
    • Role
      Artist
    • Company
      Sparkypants

Experience

  • Realtime VFX Artist at Undertone FX
    Savannah
    January 2019 - Present

    -Created Realtime VFX within various game engines for numerous projects such as Scavengers, Heroish, Star Wars Jedi : Survivor, and Diablo IV.

    -Scripted and integrated various Blueprints for FX functionality in Unreal Engine, as well as set up various FX oriented scripts in Unity and proprietary engines.

    -Authored master materials and their instances for use in numerous effects, as well as post-process materials for status and environmental effects.

    -Generated hand painted and Substance Designer textures for realistic and stylized effects.

  • Creative Director and Management at Halseo
    Savannah, United States of America
    June 2017 - Present

    - Formed company with two partners where I lead development on our first release, Battery Jam.

    - Organized and ran company, managed team and contractors.

    - Created concept art, and 3D engine content for in game use, marketing art, as well as graphics, branding and content for website, conference booths and clothing.

  • Marketing Artist at Sparkypants Studios
    United States of America
    September 2016 - January 2017

    - Created illustrations and various graphics and content for marketing campaigns.

    - Produced media for in game content marketing as well as corporate partnerships with companies such as Alienware, and numerous Esports organizations.

    - Devised storyboard and animatic creation for content release trailers.

  • Concept and Character Artist at Garage Collective
    Savannah, United States of America
    June 2016 - August 2016

    - Produced concept art and 3D assets for six characters for a class based combat board game.

  • Producer and Artist at This Game is S.T.U.P.I.D.
    Savannah, United States of America
    January 2013 - January 2015

    - Lead a team of four artists during the creation of a card game that went on to win runner-up for “Best Light Game” at Saltcon 2014, and land a publishing deal.

    - Created over 150 illustrations for various cards in deck, it’s expansions and box art.

    - Worked with Publishing partner to finalize content for commercial release.

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