Brandon Swan
Brandon Swan
Realtime VFX / Illustration / 3D
Savannah, United States of America

About

Working full time as a Real Time VFX artist at Undertone FX, and pursuing freelance work in 2D and 3D on the side as well! Outside of that, I own Halseo along with two partners, where I was the Creative Director on Battery Jam, which released on PC and Nintendo Switch. I also worked as an artist at Sparkypants on their debut title Dropzone. I graduated from Savannah College of Art and Design in 2016 with a degree in Game Art and Design and have worked at various small studios since then.

Skills

Digital Painting3D ModelingDigital SculptingGame DesignVFXRealtime VFX

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite

Productions

  • Artstationbatjam project
    • Video Game
      Battery Jam
    • Year
      2018
    • Role
      Creative Director and Concept Artist
    • Company
      Halseo
  • Artstation dropzoneproject
    • Video Game
      Dropzone
    • Year
      2017
    • Role
      Artist
    • Company
      Sparkypants

Experience

  • Realtime VFX Artist at Undertone FX
    Savannah, United States of America
    January 2019 - Present

    During my time at Undertone FX I have worked on Midwinter Entertainments first title Scavengers. Built in UE4, I’ve been responsible for Cascade based particle systems for player abilities, various guns and melee weapons, grenades, post process status effects and complimentary particle systems, as well as master material set ups, texture creation (hand painted/Substance), and various incremental tasks where needed.

  • Owner and Creative Director at Halseo
    Savannah, United States of America
    June 2017 - Present

    I and two business partners formed Halseo, where I took the role of Creative Director for our first title, Battery Jam. I lead our team through company and team management, art direction and concept art for the game, created 3D Assets for engine, as well as most of our marketing content and all of our branding

  • Marketing Artist at Sparkypants Studios
    United States of America
    September 2016 - January 2017

    During my time at Sparkypants I created illustrations and graphics for social media use for their game Dropzone. I also created storyboards and animated rough cuts for content release trailers.

  • Character and Concept Artist at Garage Collective
    Savannah, United States of America
    June 2016 - September 2016

    Hired to create six character concepts and models to be used as player pieces for a board game production.